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 Josefu Josuta

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Vengeance
Amekage
Vengeance


Posts : 362
Join date : 2009-05-20

Josefu Josuta  Empty
PostSubject: Josefu Josuta    Josefu Josuta  Icon_minitimeWed Jan 04, 2012 3:31 pm

Josefu Josuta  Generalinformation

Name: Josefu Josuta
Nickname/Alias: Josefu the "Hot-Hair Tactical Hunter", "Jojo"
Age: 19
Gender: Male
Looks: Josefu Josuta  30904

Personality: Josefu is a hotheaded guy who likes to pick fights with people who pick on others or just seriously pisses him off. He's especially violent against people who insult him by calling him an idiot, moron, or just any word that downgrades his intellect. He has a bit of a short temper and can be angered when rubbed the wrong way. Although not one to be filled with full murderous intent, he will beat people to a bloody pulp. He does not fight women or girls, unless it's absolutely necessary. He takes great care of his family and friends, and if any of them are injured severely, he'll not stop until he hunts down the guy responsible for it and beat the living shit out of him. When provoked and enraged, his violence may end up in killing the person who caused it. He'll be completely bloodlusted and thrash himself on them, wrecking them apart.

Josefu is a family man. He loves his family above all, because he was born without a mother or father figure in his memorable childhood, and the few members of what's left of his "family" took care of him and gave him all of his love. Josefu is very playful and often tries out tricks on his opponents in the middle of battle just to show off or to humiliate them if they wronged him in a way. He's very mischevious and gets into trouble. He has a strong heart and a huge will as well as motivation to fight. Josefu is quite a cocky guy and probably overconfident occasionally. He shows off with a happy smile.

The primary aspect of his character is how his personality fits into his fighting style. As a mischevious guy who likes to fight, Josefu can be described as a "clever trickster" or "tricky genius". He's very crafty because of how he always incorporates many tactics in his fighting style. He has a brilliant tactical mind, always inventing clever tricks on the spot to win a fight. He also doesn't mind fooling around even if his opponent is far stronger than him. He has a cunning aptitude to always predict an opponent's next move and to stay ahead of them. Josefu tends to speak out but can be serious about training.




Likes & Dislikes:
Likes:
Pretty Woman
Being Playful
Training his Ripple
Explosives
Weapons Training (especially with his crackers)
Eating

Dislikes:
People who piss him off
People who depress his family and friends
People who mess with his friends and try to kill them
People who knows what he's thinking and can predict the moves he'll make next
Cold
Arrogant people



Catch Phrase: "What did you say?! Depending on your answer, I may have to kick your ass!"


Josefu Josuta  Kkginformation

Family Name: Josuta Clan
Kekkei Genkai: Hamon ~ The Ripple
The Hamon is an ancient secret technique unique to the Josuta clan. The Hamon is present within the chakra networks of the Josuta clan and can be described as an additional function of chakra to those carrying Josuta blood. Through intensive body training/discipline and breathing excercises, the Hamon collects energy from the sun's rays and uses it empower the Josuta with solar energy. The basis of the Hamon is that breathing takes in oxygen to the body, which is carried by blood, which contains cells and cells compose the body. Thus, breathing causes "ripples" in the body. However, the breathing rhythm must be a special one, one that only the Josuta, with their genetically-different lungs and muscle-stimulated diaphragms, have. They keep this special breathing on a daily basis since they learned to breath as such since the day they are born, while everyone else have the same, normal breathing pattern. So long as they have this breathing, the function of the Hamon will remain. Whenever the Josuta wishes to apply the Hamon to their primary elemental chakra, then techniques and objects based upon that elemental chakra will gain explosive properties and its physical appearance can be manipulated by the Josuta however they want (so long as the mass of the object does not change). The scale of the explosive energy is equivalent to that of a typical exploding tag but the blast radius varies depending on the size of the object the Hamon is being used on. Objects having their physical appearance manipulated means it can be extended, bent, its color can change, and the like. The Hamon is a very versatile style and when used by one with a tactical mind, is highly dangerous and lethal. It's effective also when applied in a Taijutsu contest. The Hamon is highly conductive when its user wants it to be, so it can have a pretty far range and can travel nearly any solid or liquid medium. It is particularly conductive when used on liquids, which is where the Hamon is named, because great ripples occur when the Hamon is being applied on liquids.

In addition to explosive properties generated from solar energy, the Ripple also has melting capabilities, though this must be trained, mastered, and is only available to certain members. This melting power comes from strikes from the user's body, and is so potent that it can melt through human flesh as well as steel. The Ripple can also be used for healing purposes. By changing and controlling one's breathing pattern and rhythm, they can manipulate the Ripple energy in the body to heal minor wounds, stop bleeding, or to soften pain. The power of the Ripple can be executed in versatile ways depending on how it's channeled. The user, gains natural protection against the melting powers of the Ripple unless it's been specifically and directly used against the user.


The Hamon does have its weaknesses. To be able to utilize the Hamon, one must be able to breath constantly. So whenever a user's breathing is severely disturbed or affected (such as when it's stopped or reduced due to injury), then their Hamon abilities will rapidly and considerably decrease to the point that it's no longer ineffective or actually applicable. Removal of heat from a Hamon user (such as significant changes in body temperature they're not accustomed to) can also render the Hamon ability useless. Should the chakra network of a Hamon user be completely depleted or corrupted by certain means (do note that this does not include genjutsu) then the Hamon ability is rendered useless. The Hamon also stops working when the user enters and is affected by very advanced age (like mid 70s and older), though the reason is because as a human with old age, one's breathing is not as good and controlled. If a human is not affected by the natural corrosion of old age and retains their breathing pattern, then whether they age or not is irrelevant. Since the Hamon power is coped with the user's primary chakra affinity (such as in Josefu's case, it'd be water), a technique that is opposite the Hamon user's primary element technique with the Hamon supporting that technique will render the Hamon ability useless regardless of the amount of the opposite elemental chakra. Also being unable to breath such as being under water renders the Hamon unusable. It also has limited defensive uses and low supplementary uses. The Ripple cannot be channeled through gases or air as a medium.

Other than the limits of the abilities of the Hamon, users are able to turn mundane and simplistic objects into lethal weapons.

Jutsu:
All E-ranks, Shunshin no Jutsu, Walking on Water/Surface Method, etc.

Name: Hamon
Rank: Varies
Type: Ninjutsu
Element: Water
Range: Varies depending on conductivity of medium
Description: Josefu transfers hamon-powered water chakra into an object and is able to give that object small-scale explosive properties and/or manipulate that object's physical appearance. Josefu can set a time limit on which the object will explode or remotely ignite it himself. The Hamon-water chakra has a range in how massive an object can be that the power will be able to stretch to it entirely decided by the amount of chakra and/or the conductivity of the object (metallic, oily, and watery objects conduct well the most) which can stretch to the entirety of the object regardless of the amount of chakra (but the mass of the object is still set in place). E-rank allows the Hamon power to be able to used on an area the size of a large ant. The D-rank allows the Hamon power to be able to used on an area the size of a tennis ball. C-rank allows the Hamon power to be able to be able to used on an area the size of a basketball/sword. B-rank allows the Hamon power to be able to used on an area the size of a wall (of a typical room). A-rank allows the Hamon power to be used on a large tree. S-rank allows the Hamon power to be used on a typical house/small building. An S-rank Hamon attack is dubbed an "Overdrive" by Josefu.
Josefu has learned the ability to make the Ripple to melt things. And the size of what's being melt corresponds to the explosive counterpart to determine the level of the Hamon attack.

Name: Hermit Purple: Ripple Transmission
Rank: C
Type: Ninjutsu
Element: Water
Range: Varies (5 meters under base circumstances)
Description: Senmurasaki: Hamon Denpa is a technique developed by Josefu on his original technique, Hermit Purple. Josefu will transfer the Hamon power onto the vines allowing him to manipulate them freely. He can give the vines explosive properties and can control their physical appearance at will, ranging from being them, reshaping them, disconnecting and re-attaching them, and changing the visual appearance excluding size (so long as it's no bigger than its original size that is). The vines move twice as fast as they usually do, allowing them to be twice as deadly as the original Hermit Purple vine-whips as the tip of the vines can move at high supersonic speeds (a typical whip used by an ordinary human moves at Mach 2.1, the whips being twice as fast and used by a Josuta allows it to move at speeds past Mach 4) and can make very long, bloody cuts.

Name: Overdrive
Rank: S
Type: Ninjutsu
Element: Water
Range: Varies
Description: Obadoraibu is the most powerful Hamon technique. Josefu will apply a S-rank Hamon chakra wave through an object in and the wave will rapidly spread out to whatever the object is touching and whatever those objects are touching up to a 50 m x 50 m area, slightly rattling the entire area. Josefu can choose the direction of the Hamon wave whether it be in one direction or in all directions. Everything within the entire area will then combust and explode, the blast radius able to demolish a small building. The vibrant sounds emitted by the explosion is what led to Josefu to dub a generic Hamon application as an "Overdrive." The Ripple's melting ability also corresponds here, too, with the lowest area affected meaning the faster the melting rate.

Name: Ripple Rattle
Rank: Varies
Type: Ninjutsu
Element: Water
Range: A few meters
Description: Hamon Gata is an application of the Hamon technique on a human body. The user applies the Hamon in direct hand-to-hand combat with another and upon contact, channels the Ripple into that person's body. The point of contact will explode or melt a second later according to how powerful the Hamon was, causing great harm to the opponent and likely, if the Josuta is too close, the user as well.

Name: Art of Dragon's Breathing
Rank: C
Type: Ninjutsu
Element: Water
Range: -
Description: Tenryu no Jutsu is a Ripple technique used for healing. Josuta manipulates his own breathing and strikes his diaphragms to soften pain to the point it's almost null. He can also use this to manipulate his own blood flow, since the Ripple breathing techniques corresponds to the bloodstream. He is able to reject foreign substances such as extracts, dangerous chemicals, or poison in his body out of his body. However doing so is rather time consuming while in a deadly battle.

Name: ORARARARA!!
Rank: C
Type: Taijutsu
Element: N/A
Range: CLose
Description: ORARARARA! is a Taijutsu technique where the user simply pummels the enemy with a flurry of punches launched at very high speed, to the point that it appears as if several punches are launched simultaneously to the human eye. If the user is physically strong enough, when combined with the attack speed of this technique, the enemy will be deformed and contorted after use. Josefu can enhance this with the Hamon, allowing him to kill his enemies after using this attack.

Name: Hermit Purple
Rank: C
Type: Ninjutsu
Element: N/A
Range: Several meters
Description: Sennin Papuru is a Ninjutsu technique created by Joseph Joestar. By weaving the necessary handseals and converting the right amount of chakra, Joseph manipulates the flesh in one of his arms to sprout several, strong, thorny vines with considerable reach. These vines are pretty tough, as it can wrap around a person and suffocate them or hang on to something as Joseph is falling. The vines move like tips, thus the tip being able to move at supersonic speeds.


Name: Ripples on Surface
Rank: D
Type: Ninjutsu
Element: Water
Range: Close
Description: Sazanami is a Ninjutsu technique used on a surface. The Ripple user increases the surface tension under their body parts (such as the feet) to be able to literally stand on water or sharp points. In water, many perculiar ripples will be made around the points where the Ripple user's body parts are touching the water. They can walk on water as well as zip right through it like a water jet with ease, allowing full speed travel.

Name: Opposite Poles
Rank: B
Type: Ninjutsu
Element: Water
Range: Close
Description: Muko Kyokuten is an advanced Ripple Ninjutsu technique. Requiring intense training to master, the user focuses an "attaching" or positive Ripple on one end of a body and a "repelling" or negative Ripple on another end of a body simultaneously. Very effective in situations where there's a liquid moving at extremely fast velocities, the user is able to attach themselves to a surface while having physical attacks bounce off of them should they hit the area between the attaching and repelling Ripples. This serves as a defensive technique, and is mainly applied to liquid-type attacks such as Suiton ninjutsu. When used against water, they're able to safely move through the water regardless of its speed, pressure, and density. The concept of opposite Ripples from this technique can also be applied to other scenarios of use.

Name: Ripple Cracker Volley
Rank: B
Type: Ninjutsu/Weaponry
Element: Water
Range: Close-Long
Description: This technique is a primary application of how the Ripple can turn simple items to lethal weapons. The user flows the Ripple into the steel crackers and then they launch or throw them at the user. Upon contact, the balls will either explode right on the enemy or will melt the point of contact. Of course, wielding the Ripple-infused crackers require great training and proper wield of the crackers when flung. This can be used in a combo with a boomerang effect, by using repelling Ripples to make one cracker "bounce" and deflect off of another cracker.

Name: Summoning Technique
Rank: C
Type: Ninjutsu
Element: N/A
Range: N/A
Description: Kuchiyose no Jutsu allows the user to summon the animal/species they have an affinity to to aid them in battle. Also works on summoning objects from summoning scrolls.

Name: Shadow Clone
Rank: B
Type: Ninjutsu
Element: N/A
Range: -
Description: Kage Bunshin no Jutsu is a technique that allows the user to create a clone with an even amount of chakra as the original and other clones upon division. Any experience gained by the clone will be reverted to the original.

Name: Earth Spear
Rank: B
Type: Ninjutsu
Element:Earth
Range: -
Description: Doton • Domu is a Ninjutsu utilized by Akatsuki member Kakuzu. After forming the needed Snake handseal, Kakuzu will harden his body using the Earth Element. This provides greater defense against attack and will also strengthen his arm to increase his striking ability. Like other Doton based jutsu, it is weak against Raiton attacks.

Name: Mole Hiding Technique
Rank: C
Type: Ninjutsu
Element: Earth
Range: -
Description: Doton • Moguragakure no Jutsu is a Ninjutsu utilizing the Earth Element. This technique allows the ninja to burrow into the earth without disturbing it and hide out of sight. This allows them to avoid attack or travel underground.

Name: Destruction Torrent
Rank: B
Type: Ninjutsu
Element: Water
Range: Close-Long
Description: Suiton • Hahonryuu is a Ninjutsu utilizing the Water Element. The user will generate water to use against his opponent in the form of a swirling torrent in their palm and then throw it, where it'll turn into a large torrent of water.

Name: Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Element: Water
Range: Close-Long
Description: Suiton • Mizuame Nabara is a Ninjutsu utilizing the Water Element. After forming the needed handseals, Izumo will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows Izumo or a comrade to charge and attack without fear of becoming bogged down as well.

Name: Water Clone Technique
Rank: C
Type: Ninjutsu
Element:Water
Range: -
Description:Mizu Bunshin no Jutsu is a Ninjutsu that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.


Name: Water Dragon Technique
Rank: B
Type: Ninjutsu
Element: Water
Range: Close-Long
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.

Name: Leaf Strong Whirlwind
Rank: B
Type: Taijutsu
Element: N/A
Range: CLose
Description: Konoha Gouriki Senpuu is a Taijutsu technique utilized by the Leaf ninja Might Guy. Like the normal Senpuu, Guy uses his quickness and agility to deliver a powerful roundhouse kick to his opponent.

Name: Leaf Demolishing Rock
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Description: Konoha Kaiganshou is a Taijutsu technique utilized by the Might Guy. After bracing his forearm, Guy will launch himself towards his opponent and deliver a powerful elbow thrust.

Name: Manipulated Wire Technique
Rank: C
Type: Ninjutsu
Element: N/A
Range: Close-Long
Description: This technique allows the user to freely control and use a thin wire, string, or rope to guide it. It can be very versatile when used with other objects and the number of tactics that can be sued with it borders on infinite.







Josefu Josuta  Rankinformation

Province: Konohagakure | Land of Fire
Title Rank: Jounin
Skill Rank: A



Josefu Josuta  Skillinformation

Skill Specialty:
Main: Ninjutsu
Sub: Weaponry
Tertiary: Taijutsu

Elemental Affinity:
Main: Water
Sub: Earth
Tertiary: N/A

Special Characteristics: Immense Tactical Intelligence ~ Josefu is one of the most smartest people in Konoha particularly in the field of battle tactics, where he's almost unrivaled. He holds mastery over battle tactics and strategy (most convenient in warfare), and is capable of predicting his opponent's moves so well (given sufficient information to percieve the next probable movement) that many times his predictions are accurate and observers mistaken it for telepathy or precognition. He excels in setting and laying out traps, thinking ahead of his opponent, and engaging in battle of wits where he has to be steps ahead of his enemy in order to win. Josefu is also an incredibly adaptive tactician, as he can understand and adjust to nearly any situation. He is sometimes very logical and has high reasoning and conceptualization ability. He has a knack in comprehending and unlocking the mindset and thinking patterns of his opponent when engaged in a long-term conflict. He usually comes up with possible solutions to problems he'll face in the future on his own free time. He's capable of formulating plans while in the midst of a deadly struggle.
Flaws/Weaknesses: Extreme hotheadiness, rather short-tempered, his physical body is stuck at peak human level overall. His intelligence does not cover a whole lot about specific areas of knowledge gained from specialized education (not the general/formal academic education) given his youth (meaning he really does not know a lot about astronomy, politics, or law). Often picks fights.





Name: Steel Crackers x2
Appearance: A pair of purple cracker balls made of steel with a 2.5 inch diameter. They each have "Jo" inscribed on them. Two cracker balls are attached by a very durable, 10 meter string.
Rank: B
Special Abilities: The balls are made out of steel. The string is highly durable. Meh.
Origin: The pair of Ripple crackers were forged specially for Josefu upon going to the Chunin Exams by an expert customized weaponsmaster. Loving the crackers as a toy he played with as a child, Josefu wanted to use it as his own unique fighting style. He went through a lot of practice and training to be able to wield the crackers as he liked. He oftens coat it with oil to send the Ripple through it. Josefu likes performing tactical tricks with it.




Name: Summoning Scrolls x3
Appearance: Josefu Josuta  1737c541353210_full
Rank D
Special Abilities: Depends on content:
1. 20 shurikens, 20 kunai, 3 flash bombs, 2 smoke bombs, two small glass containers, 1 fuuma shuriken, 1 giant shuriken
2. 1 paper note with 20 exploding tags sealed in it, 20 exploding notes, 1 exploding paper bomb, 1 paper note with 10 exploding paper bombs
3. 30 meters of thin, durable wire/string, 1 thin rope
Origin Weapons Josefu stores in summoning scrolls for convenience.

Name: Paper Gernade x11 (sealed in scroll)
Appearance: It's basically a ball compacted with gunpowder and flammable chemicals. It has a safety lever made of aluminum that keeps all the pressure in. When released and a surge of chakra is flown in, the bomb quickly explodes (same detonation power as what'd you expect from a real gernade).
Rank C
Special Abilities: Explosive
Origin: can be found anywhere so long as you know the right store and people and you're old enough to handle it. Josefu often purchases these as he can do alot with them.





Josefu Josuta  Backgroundinfo

History: (Your character's background story and life. Optional for B-rank or lower.)
RP Sample:
Spoiler:


Last edited by Vengeance on Mon Oct 08, 2012 4:56 pm; edited 1 time in total
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Vengeance
Amekage
Vengeance


Posts : 362
Join date : 2009-05-20

Josefu Josuta  Empty
PostSubject: Re: Josefu Josuta    Josefu Josuta  Icon_minitimeFri Sep 21, 2012 4:46 pm

Growing Up: Josefu was born in Konohagakure to Jouji Josuta and Kanade Kotobuki. As a Josuta, he inherited the Ripple (Hamon). However, right before he was a year old, his parents died in a tragic arson incident. He was raised by his uncle (on his father's side) Shuu, and grandmother, Nana. In his childhood, he often played with plastic ball crackers. He would play with many types of crackers, throw them, and toss them around. As a child, he was playful and mischevious, often pranking his friends, doing tricks, and tricking his family. Even as he entered the ninja academy at the age of 6, he still played with the crackers. There, he got the name "Jojo", which is the first two letters of his first and last name. He prefers to be called Jojo still, as everyone calls him that. When he decided to become a ninja to uphold the honor of his Josuta family and to protect his grandmother and uncle, he studied ninjutsu, taijutsu, and excelled very well in his weaponry classes. He was also good at absorbing information on academic subjects. He graduated from the academy at age 7 relatively as a genius.

The Start of a Genius:
When he became part of a three-man cell, his uncle decided that Josefu was old enough to learn the Ripple. Josefu learned about the unique breathing that the Josuta have and that they have access to a unique power known as the "Ripple" (Hamon). First, they tested out what his elemental affinity was, which was water. Then Josefu took on chakra training to be able to utilize water chakra and understand chakra flow. Within one month, Josefu was able to use his first Suiton jutsu. The basic Ripple training began for Josefu. He first learned how to control, manipulate, and master his breathing after his diaphragms had been stimulated. Through MANY breathing exercises, Josefu endured rigorous training to be able to pace his breathing as he liked and to increase his stamina. Once he got the grasp of the foundation of using the Ripple in three months, he was able to run a kilometer without a change in breathing for at least 5 minutes. Finally, he collected the solar energy from the Sun into his body, utilized his chakra and converted it to the water element, thus producing a "ripple." Finally able to use the Ripple, Josefu saw himself as a member of the clan. He learned to walk on water with it and to apply minor explosive attacks as an offense function with the Ripple. But what got him started on his path to being a genius was his uncle telling him the conducitivity of the Ripple. It was then that Josefu decided to use the crackers he had enjoyed for so long and use it with the Ripple. Once he got a pair of steel crackers, it took him a few days to be able to channel the Ripple through his crackers, after coating it with oil, to deliver actual damage.
While his Ripple training occured, Josefu studied shinobi tactics alot. The very topic fascinated him immensely, especially one with a love for fighting as him. Josefu often had a violent side to him when he's pissed off. On his missions with his teammates, he would practice using clever tactics based off of what he studied (slightly modified by him) with Ripple crackers. Thus, he developed his signature move, the Ripple Cracker Volley. He practiced and trained his Ripple and crackers until at the age of 11, he went on to the Chunin Exams. The written portion was something he took pride in figuring out the answers (since he didn't know any of them). He concealed a magnifying glass in his hand to copy off the answers of the person next to him. When it came to the Forest of Death, Josefu had the advantage as he previously scouted the place multiple times before the exams began. Therefore, he had the preperation of traps and food. He often tripped up many people with his tactics, usually taking more scrolls than he needed. At the fighting portion, Josefu first showcased his Ripple crackers to a wide audience, which he showed off haughtily. However, his opponent was stronger than he thought and insulted him. Josefu got violent and went mad at him, flinging his crackers around without a regard for their life. Eventually, the crackers exploded right in the face of his opponents. Although they did not die, they were very near it and had to be rushed to the hospital. Despite his carelessness, his tactical power was deemed enough to pass off as a Chunin.

Cunning, Josuta!:
When he became a Chunin, his uncle saw that he had the potential to be a great ninja. Therefore, he worked with Josefu on improving his prowess. Most of the water jutsu he knows today was because of the jutsu training with his uncle. Shu began the intermediate Ripple training with Josefu. The two of them worked on more breathing exercises, to the point that Josefu can run 10 kilometers without having a change in breath for at least one hour. Once this stamina level was achieved, Shu taught Josefu how to produce more powerful Ripples up to A-rank. Along the way, Josefu also had endurance training so that he can take the backlashes of the Ripple explosions in case something veered off.
To strengthen his physical body as Josefu liked to engage in hand-to-hand combat, he took extra Taijutsu classes and sparred with his comrades and uncle. He learned Konohagakure's Strong Fist style and other martial arts while improving his strength, endurance, speed, and reflexes. He became skilled and strong enough that he was able to combat his masters and match them in terms of skill and power. At the age of 14, he became a very skilled Taijutsu practitioner in his own right. Because of his physical and Ripple training, he was able to use the "Ripple Rattle" style. Incorporating the Ripple into hand-to-hand combat, Josefu turned his body into a dangerously lethal weapon. Through some jabs and kicks, Josefu can cause parts of the opponent's body to explode literally right in their face. He realized the versatility of the Ripple and explored the limitless possibilities of it. He grasped the idea that the Ripple's function is to turn mundane and simple objects to deadly weapons.
At the age of 15, he experienced a tragedy. While out on an expedition to the outskirts of the Land of Fire, his uncle Shu was killed. Rumors had it that it was due to a supposedly old friend from Shu's past, Straizo, who killed him. Josefu was enraged and grieved for many days, ignoring his friends. Then, Straizo encountered Josefu in a restaurant. Although Josefu had a picture of Straizo that he swore will go all-out on if he were to see his face, the Straizo that appeared before him was much, much younger. Straizo mummered to him that he was going to kill him. Josefu realized the familiarity of his assailant and launched three spiked kunai at him. As everyone evaucated from the restaurant, Josefu declared his rage on the murderer. However, he found that Straizo was much too powerful of an opponent. Somehow, he had abandoned his humanity and transended into a monster. And using his new strength, he would crush Josefu. Therefore, Josefu invented his "last-resort" tactic. Run away. Josefu ran for several hundred meters until he arrived at a lake. As Straizo engaged him, Jsoefu pretended to be severely wounded. As he leapt at Josefu, he performed a judo grapple-kick and launched Straizo over him and into the lake. As Straizo emerged from it, he saw Josefu running away. "Running away again, Josefu?" he mocked. Josefu pointed towards Straizo's hip and Straizo looked at it. There was an exploding paper bomb. Straizo chucked it away far into the lake, so that the explosion won't harm him. But as he did so, Straizo heard a loud sound coming from his back. Josefu grinned, yelling that he's running from the explosion back at Straizo. At that moment, Straizo noticed that taped on his back, was 20 paper bombs! The lock of each bomb had a very thin, invisible string tied to the paper bomb that Straizo threw, so that they'll all be released simultaneously. He had been tricked! With no time to react and throw them all away, Straizo yelled in despair and blew apart in a big explosion that would have caught Josefu too had he not run away and some of the water absorbed part of the impact.
After the fight and his uncle had been avenged, Josefu was hospitalized to treat his injuries. When medics sent pictures of scans of his body, the Josuta found a rare tiny appendage in his lungs, even miraculous within the Josuta. It was the appendage that allowed certain Josutas to turn solar energy to a "melting" Ripple, rather than an explosive one. As of age, Josefu's talent had been revealed. However, to make use of the ability, Josefu has to be trained. Shu cannot do it, as he does not have the ability and he's dead. His grandmother cannot teach him, as she cannot use the Ripple due to her age and has forgotten most about it. There was only one other "exceptional" Josuta, and that was the leader of the Josuta clan: Jorune. Although Jorune was elder, he was not yet too old to lose his keenness and sharpness in the Ripple. Jorune trained Josefu in manipulating the Ripple on a different level than the other Josutas. Within three weeks of training, Josefu was able to convert solar energy to melting energy and apply it through the Ripple. It was so strong that it even vaporized paper. He continued to train on his own and by the age of 16, he mastered the rare Ripple.
At this time, Josefu also developed his technique: Hermit Purple after extensive research of jutsu development. He learned how to safely flow the Ripple through it, literally turning his body to a lethal weapon. He also advanced so far in his Ripple breathing that he was able to use Tenryu no Jutsu to a degree for healing-based purposes. He also developed his second affinity and trained Doton jutsu.
Whilst training in a versatile environment, Josefu's tactical/crafty genius developed. He was extremely skilled in weaponry, often practicing for days on end with thin wires/ropes and using chakra to manipulate them and turn them into nets as if it were with telekinesis. He'd then flow the Ripple through it, hitting anyone that touches the string. He also got good at shurikenjutsu, kunai, throwing, aim, and marksmanship. In particular, he started to have all sorts of tools sealed in scrolls and then he used summoning to conjour them up in battle. It was his idea of using anything he can to fight and win that build his ninja way.
Ripple Master Jojo:
The elders of the Josuta clan decided the time is ripe for Josefu to utilize a very difficulty Ripple technique. The "opposite" poles. Very few in the Ripple clan has been able to handle the technique, due to its necessary precision and natural skill. However, after witnessing Jorune demonstrate the Muko Kyokuten once, Josefu was able to learn the technique in just 4 days, an incredible, unprecendented achievement for any Ripple user. He did this by training near an oil waterfall for many hours. By practicing focusing a Ripple onto one point of the body for a lengthy amount of time, then move all that energy into another point, then get both of them focused at two separate ends of his body, and finally being able to convert a "positive" wave and a "negative" wave simultaneously, Josefu was able to pass through the waterfall without getting drenched in the oil. However, the problem for all users of this technique, is that the user will feel like they're being crushed when using the technique, because of the attraction between positive-negative.
When Josefu was able to learn this technique, it was decided that he was ready to start and complete his true and final Ripple training. This true Ripple training was the advanced stage for Ripple practitioners who bordered on being elites and experts. One with completion of this training was genuinely able to be called a "ripple master". The difference between this and other trainings is, it's independent. Although help will be required to learn all Ripple techniques, completing the final training was something to be done alone and has no real requirements other than the fact that the user must be recognized by everyone in the clan and by themself to be a full-fledged Ripple elite. To start off, Josefu tried to master the Muko Kyokuten by resisting the pressure on him whenever he uses it. He blasted himself with his powerful Suiton jutsu until he use the Ripple technique perfectly fine.
Next, Josefu ran through and mastered the basics. He forwarded the ability to use the Ripple to walk on awkward surfaces. Josefu was able to touch pointy areas safely. He also did alot of breathing exercises to strengthen his Ripple and stamina, to the point that he can now run 10 kilometers without fatigue or changing breathing patterns. He performed one-finger push-ups while having his feet off the ground and stretched above his shoulders, while training and doing physical workouts on the top of a tall pillar. He also attempted to utilize the "Overdrive", which was basically the most powerful Ripple output that can be generated by a Ripple user. However, he was not able to get it right. He was interrupted while on his training to go on a S-rank mission. Josefu was sent on a mission to take on a group of elite combatants known as the Pillar Men. They were a four-man team of fighters said to have been the repeated reincarnations of advanced primitive humans millennia ago. They can access their soul and "become" their reincarnation, gaining all that experience, powers/abilities, and essentially becoming the ultimate combat geniuses. With his pal Caesar, he tracked down the Pillar Men and confronted the weakest and youngest member of their group, Santana. He defeated a released Santana alone, but with very high difficulty and was left nearly-dead and would have bled to death had it not been Caesar to bandage the wounds. While resting, they were ambushed by the rest of the Pillar Men. The 3rd oldest, Wham, attacked them. A very skilled Fuuton user, and when releasing his reincarnations, have been using it ever since ninjas started to use them, Wham was an incredible combat genius with a tactical mind that Josefu failed many times to overcome. With it, it makes it impossible for the two to approach Wham without getting ripped to shreds. However, Caesar sacrificed his life and used his most powerful bubble technique to distract Wham and sack his defenses. Using that opening, Josefu launched a powerful Ripple attack on Wham and obliterated him. Josefu mourned the lose of his friend, but then the 2nd oldest member, ACDC, taunted Caesar's "pathetic suicide" and insulted Josefu. This enraged Josefu to his limit, and he used whatever of his strength left to defeat ACDC. But he realized that he cannot be rash, for when fighting him, ACDC revealed his millennia-old affinity with Katon, which allowed him to heat his blood and body up to 500 degrees, also preventing Josefu from touching him. To defeat him, Josefu used nigh-invisible strings to try to tangle ACDC and hit him with the Ripple before they get melted. As he was finishing up the net, ACDC declared that he saw what Josefu was planning all along and cut the string, severing the links between them. He stepped towards Josefu, ready to kill him. However, to ACDC's surprise, Josefu lifted his hand, and the string tangled ACDC! "What??!! How?!" he had asked. Josefu revealed to him that he actually used two different strings (one being thinner than the other) and tied both of them up, then he formed the same net for both but the thinner string stayed behind ACDC and the thicker one stayed in front of him, so that ACDC would notice only the one in front of him and cut it, assuming that only one net was formed. Josefu flowed the Ripple through the string and melted ACDC, revealing his latent Ripple for the first time in combat.
Then, Josefu faced the strongest, smartest, and oldest Pillar Man: Kaaz. Kaaz admired Josefu's talent, for he had defeated three Pillar Men each with the experience and minds of many past lives that concentrated on fighting and tactics. After saying that, Kaaz blitzed Josefu. Josefu was shocked at his inability to react to Kaaz, the fastest person he has fought to date. Knowing that he's facing someone much faster than himself, Josefu formed a net made of his thinnest material and flowed the Ripple through it. Kaaz used a Suiton to cover the area in water, destroying the net used. Then, he blitzed Josefu again, this time he struck him in the gut. Josefu choked. He had lost his breathing! Kaaz revelaed that he had fought the Ripple clan for centuries in his past lives and that he knows all about the Ripple; strengths and weaknesses. By significantly hurting his lungs, breathing control is lost, and the Ripple is rendered useless. Kaaz took the time to smack Josefu around and beat him nearly to death for killing his comrades. Gasping for one, just one breath and cligning on to dear life, Josefu went wild and flung a series of wires, kunai, and shurikens, none of which hit Kaaz. He then launched a Suiton dragon at him, but Kaaz stopped it and prepared to re-direct it back at Josefu. It was then that Josefu remembered what his uncle had done to begin his Ripple training. He struck the muscles of where his diaphragms were located, stimulating them, and his lungs were back into function and he was breathing again. Unaware that Josefu had regain his breathing, Kaaz sent the dragon back at Josefu, who took the full blunt of the attack. When he got up, formed in his hands, was a mini-water torrent. Josefu threw the torrent at Kaaz, who wanted to catch it and throw it back at Josefu, hard enough to knock him out. But when Kaaz touched the torrent, his entire arm exploded and blew off. Josefu had infused the ripple through his Suiton! As Kaaz was distracted, Josefu, filled with his maddest temper and an explosion of violence and anger upon reaching his highest breaking point and far beyond, rushed towards Kaaz with a tight, clenched fist and smacked it right in Kaaz's face while yelling, "RIPPLE OVERDRIVEEEEE!!!!". His final Ripple attack, blew up Kaaz's entire body to the point he was nothing but a puddle of blood left and cratered the ground below them.
When Josefu woke up, with heavy scars all over his body, he realzied he had survived the fight and beated the Pillar Men. He took one last grief moment for Caesar, in disbelief that his friend was sacrificed for the mission, and began his long journey back to Konoha. With Caesar's death, a new power awoken within Josefu. The build-up and release of his anger has unlocked any restrictions on him from generating his most powerful Ripple. When he received his reward for the completion of his mission, Josefu resumed his advanced Ripple training to become a full-fledged Ripple warrior. First, he demonstrated his Overdrive in front of the entire clan (though with some distance as otherwise everyone would have been blown up), proof that his Ripple has reached its full potential. Then, he was able to quickly apply it in his melting Ripple, proving that he has perfected the Ripple's attack power. Then, within two weeks, he mastered the "opposite poles" technique, being able to use it perfectly fine without the side effects and apply it effectively anyway he wants. When he demonstrated his progress in his Ripple training to the entire clan again, it was clear to them that a Ripple expert stood in front of them.
At the age of 18, Josefu was promoted to the rank of Jounin and given the title of "Ripple master" within the clan.


Modern Arc:
As of now, Josefu is the same as always. Although now he has finished his Ripple training and ranks among the village's fighting force, he's still quirky and mischevious. He is known as the "Hot-Haired Tactical Hunter" around the world for his skill in battle tactics and fighting. It's said that Josefu has familiar access to over a thousand tactics in the world. He currently resides in Konohagakure.
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PostSubject: Re: Josefu Josuta    Josefu Josuta  Icon_minitimeThu Aug 01, 2013 6:50 pm



Josefu Josuta  Joseph10
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[₪] 基本情報, Basic Info-
Full name: Josefu Josuta
-Alias: Jojo
Gender: Male
Zodiac Sign: Libra
Ethnicity: Japanese
Age: 13
Date of Birth: September 27

[₪] 般情報,General Info-
Weight and height: 5'4", 110 lbs
Eye colour: Black
Appearance: Josefu has wild, spiky black hair. A handful of his front hair noticeably stick up like tendrils, a trademark stand-out unique to him. He has a rather handsome yet aloof face, full of excitement but can also be stern when he's cool. His eyebrows are a bit thicker than most 13-year olds. He has bright blue eyes and a small nose. He stands at 5 feet and 4 inches and has a rather athletic build. In terms of clothing, he wears a light, purple tank top and light green ninja leggings with four pockets (two near the hips and two on where his butt cheeks would be) plus two leather shoes. Sometimes, he wears the formal Konohagakure uniform vest, which has been customized and modified to have a few more pockets. Not often, he puts on a light fabric blue coat on top of his tank top. He has a whiter skin color than most Japanese. He wears the Konoha headband on his forehead as usual. Josefu has rather large hands with fingers ranging from 3 to 4 inches long and a thumb standing at 2 inches. There're about 3 scars on his chest area; gained from either training or battle. His neck is about average-size; not thick nor thin. Josefu has rather long and strong legs, capable of crossing longer distances per second.
Josefu would keep various amounts of equipment on him. These include scrolls,generic ninja weaponry like kunai, shuriken, and wires/strings, as well as vegetable oil, vials of water, and his Ripple crackers.
True to his hotheaded reputation, when angry, rage is exhibited in his face and it'll seem like his hair is flowing weirdly as chakra bursts from his head.
Josefu has a bright and wonderful smile; his mouth wide open and filled with happiness.
Mentality: Josefu is a hotheaded guy who likes to pick fights with people who pick on others or just seriously pisses him off. He's especially violent against people who insult him by calling him an idiot, moron, or just any word that downgrades his intellect. He has a bit of a short temper and can be angered when rubbed the wrong way. Although not one to be filled with full murderous intent, he will beat people to a bloody pulp. He does not fight women or girls, unless it's absolutely necessary. He takes great care of his family and friends, and if any of them are injured severely, he'll not stop until he hunts down the guy responsible for it and beat the living shit out of him. When provoked and enraged, his violence may end up in killing the person who caused it. He'll be completely bloodlusted and thrash himself on them, wrecking them apart.

Josefu is a family man. He loves his family above all, because he was born without a mother or father figure in his memorable childhood, and the few members of what's left of his "family" took care of him and gave him all of his love. Josefu is very playful and often tries out tricks on his opponents in the middle of battle just to show off or to humiliate them if they wronged him in a way. He's very mischevious and gets into trouble. He has a strong heart and a huge will as well as motivation to fight. Josefu is quite a cocky guy and probably overconfident occasionally. He shows off with a happy smile.

The primary aspect of his character is how his personality fits into his fighting style. As a mischevious guy who likes to fight, Josefu can be described as a "clever trickster" or "tricky genius". He's very crafty because of how he always incorporates many tactics in his fighting style. He has a brilliant tactical mind, always inventing clever tricks on the spot to win a fight. He also doesn't mind fooling around even if his opponent is far stronger than him. He has a cunning aptitude to always predict an opponent's next move and to stay ahead of them. Josefu tends to speak out but can be serious about training.

    Likes:
    Pretty Girls
    Being Playful
    Training his Ripple
    Explosives
    Weapons Training (especially with his crackers)
    Eating

[₪] イド, ID-
Hometown: Konohagakure
Clan: Josuta clan
Kekkei Genkai: The Hamon ~ The Ripple
Elemental: Water
Rank: Genin
Dreams & Nightmares:
> For the next generation of his family to come.
> Excel in the Ripple
> Fears the loss of his family and friends
> Fears that he'll be outsmarted by someone bigger than him.
History: Growing Up:
Josefu was born in Konohagakure to Jouji Josuta and Kanade Kotobuki. As a Josuta, he inherited the Ripple (Hamon). However, right before he was a year old, his parents died in a tragic arson incident. He was raised by his uncle (on his father's side) Shuu, and grandmother, Nana. In his childhood, he often played with plastic ball crackers. He would play with many types of crackers, throw them, and toss them around. As a child, he was playful and mischevious, often pranking his friends, doing tricks, and tricking his family. Even as he entered the ninja academy at the age of 6, he still played with the crackers. There, he got the name "Jojo", which is the first two letters of his first and last name. He prefers to be called Jojo still, as everyone calls him that. When he decided to become a ninja to uphold the honor of his Josuta family and to protect his grandmother and uncle, he studied ninjutsu, taijutsu, and excelled very well in his weaponry classes. He was also good at absorbing information on academic subjects. He graduated from the academy at age 7 relatively as a genius.

The Start of a Genius:
When he became part of a three-man cell, his uncle decided that Josefu was old enough to learn the Ripple. Josefu learned about the unique breathing that the Josuta have and that they have access to a unique power known as the "Ripple" (Hamon). First, they tested out what his elemental affinity was, which was water. Then Josefu took on chakra training to be able to utilize water chakra and understand chakra flow. Within one month, Josefu was able to use his first Suiton jutsu. The basic Ripple training began for Josefu. He first learned how to control, manipulate, and master his breathing after his diaphragms had been stimulated. Through MANY breathing exercises, Josefu endured rigorous training to be able to pace his breathing as he liked and to increase his stamina. Once he got the grasp of the foundation of using the Ripple in three months, he was able to run a kilometer without a change in breathing for at least 5 minutes. Finally, he collected the solar energy from the Sun into his body, utilized his chakra and converted it to the water element, thus producing a "ripple." Finally able to use the Ripple, Josefu saw himself as a member of the clan. He learned to walk on water with it and to apply minor explosive attacks as an offense function with the Ripple. But what got him started on his path to being a genius was his uncle telling him the conducitivity of the Ripple. It was then that Josefu decided to use the crackers he had enjoyed for so long and use it with the Ripple. Once he got a pair of steel crackers, it took him a few days to be able to channel the Ripple through his crackers, after coating it with oil, to deliver actual damage.
While his Ripple training occured, Josefu studied shinobi tactics alot. The very topic fascinated him immensely, especially one with a love for fighting as him. Josefu often had a violent side to him when he's pissed off. On his missions with his teammates, he would practice using clever tactics based off of what he studied (slightly modified by him) with Ripple crackers. Thus, he developed his signature move, the Ripple Cracker Volley. He practiced and trained his Ripple and crackers until at the age of 11, he went on to the Chunin Exams. The written portion was something he took pride in figuring out the answers (since he didn't know any of them). He concealed a magnifying glass in his hand to copy off the answers of the person next to him. When it came to the Forest of Death, Josefu had the advantage as he previously scouted the place multiple times before the exams began. Therefore, he had the preperation of traps and food. He often tripped up many people with his tactics, usually taking more scrolls than he needed. At the fighting portion, Josefu first showcased his Ripple crackers to a wide audience, which he showed off haughtily. However, his opponent was stronger than he thought and insulted him. Josefu got violent and went mad at him, flinging his crackers around without a regard for their life. Eventually, the crackers exploded right in the face of his opponents. Although they did not die, they were very near it and had to be rushed to the hospital. Because of his carelessness and he knocked himself it, he did not make it to Chunin rank. Disappointed, Joseph swore to improve himself.

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PostSubject: Re: Josefu Josuta    Josefu Josuta  Icon_minitimeSun May 31, 2015 8:45 pm

Josefu Josuta

Nicknames: Josefu the "Hot-Hair Tactical Hunter", "Jojo"


Personal

Birthdate: 9/27

Gender: M

Age: 19

Height: 6'7"

Weight: 180 lbs

Blood type: O

Clan/Family/Heritage: Josefu Clan

Parents:
Jouji Josuta - Father
Kanade Kotobuki - Mother

Spouse: None yet


Siblings: None

Loyal and Classification

Class: Shinobi


Affiliation: Konohagakure


Team: None


Rank And Advancement

Ninja Rank: Jounin

Academy Grad. Age: 7

Chūnin Prom. Age: 11


Chakra Natures and Arsenal

Nature Transformations: Water, Earth


Kekkei Genkai: Hamon ~ The Ripple
Spoiler:

Hermit Purple: Ripple Transmission (C)
Overdrive (S)
Ripple Rattle
Art of Dragon's Breathing (C)
Ripples on Surface (D)
Opposite Poles (B)
Ripple Cracker Volley (B)


Nature Transformations Jutsu:
Earth Spear (B)
Mole Hiding Technique (C)
Destruction Torrent (B)
Starch Syrup Capture Field (C)
Water Clone (C)
Water Dragon (B)
Exploding Water Colliding Wave (B)
Water Gunshot (C)
Earth Release: Earth Mausoleum Dumpling (B)


Other None Nature Transformation Jutsu:
Manipulated Wire/Shuriken Technique (C/D)
Leaf Demolishing Rock (B)
Leaf Strong Whirlwind (B)
Summoning (C)
Shadow Clone (B)
Hermit Purple (C)
ORAORAORAORA!! (C)
All E-ranks, Shunshin no Jutsu, Walking on Water/Surface Method, etc.



Ninja Tools And Special Weapons

Ninja Tools:
Name: Summoning Scrolls x3
Spoiler:

Name: Paper Gernade x11 (sealed in scroll)
Spoiler:

Special Weapons: Steel Clackers
Spoiler:


Character Background and Story Development

The Story: Growing Up: Josefu was born in Konohagakure to Jouji Josuta and Kanade Kotobuki. As a Josuta, he inherited the Ripple (Hamon). However, right before he was a year old, his parents died in a tragic arson incident. He was raised by his uncle (on his father's side) Shuu, and grandmother, Nana. In his childhood, he often played with plastic ball crackers. He would play with many types of crackers, throw them, and toss them around. As a child, he was playful and mischevious, often pranking his friends, doing tricks, and tricking his family. Even as he entered the ninja academy at the age of 6, he still played with the crackers. There, he got the name "Jojo", which is the first two letters of his first and last name. He prefers to be called Jojo still, as everyone calls him that. When he decided to become a ninja to uphold the honor of his Josuta family and to protect his grandmother and uncle, he studied ninjutsu, taijutsu, and excelled very well in his weaponry classes. He was also good at absorbing information on academic subjects. He graduated from the academy at age 7 relatively as a genius.

The Start of a Genius:
When he became part of a three-man cell, his uncle decided that Josefu was old enough to learn the Ripple. Josefu learned about the unique breathing that the Josuta have and that they have access to a unique power known as the "Ripple" (Hamon). First, they tested out what his elemental affinity was, which was water. Then Josefu took on chakra training to be able to utilize water chakra and understand chakra flow. Within one month, Josefu was able to use his first Suiton jutsu. The basic Ripple training began for Josefu. He first learned how to control, manipulate, and master his breathing after his diaphragms had been stimulated. Through MANY breathing exercises, Josefu endured rigorous training to be able to pace his breathing as he liked and to increase his stamina. Once he got the grasp of the foundation of using the Ripple in three months, he was able to run a kilometer without a change in breathing for at least 5 minutes. Finally, he collected the solar energy from the Sun into his body, utilized his chakra and converted it to the water element, thus producing a "ripple." Finally able to use the Ripple, Josefu saw himself as a member of the clan. He learned to walk on water with it and to apply minor explosive attacks as an offense function with the Ripple. But what got him started on his path to being a genius was his uncle telling him the conducitivity of the Ripple. It was then that Josefu decided to use the crackers he had enjoyed for so long and use it with the Ripple. Once he got a pair of steel crackers, it took him a few days to be able to channel the Ripple through his crackers, after coating it with oil, to deliver actual damage.
While his Ripple training occured, Josefu studied shinobi tactics alot. The very topic fascinated him immensely, especially one with a love for fighting as him. Josefu often had a violent side to him when he's pissed off. On his missions with his teammates, he would practice using clever tactics based off of what he studied (slightly modified by him) with Ripple crackers. Thus, he developed his signature move, the Ripple Cracker Volley. He practiced and trained his Ripple and crackers until at the age of 11, he went on to the Chunin Exams. The written portion was something he took pride in figuring out the answers (since he didn't know any of them). He concealed a magnifying glass in his hand to copy off the answers of the person next to him. When it came to the Forest of Death, Josefu had the advantage as he previously scouted the place multiple times before the exams began. Therefore, he had the preperation of traps and food. He often tripped up many people with his tactics, usually taking more scrolls than he needed. At the fighting portion, Josefu first showcased his Ripple crackers to a wide audience, which he showed off haughtily. However, his opponent was stronger than he thought and insulted him. Josefu got violent and went mad at him, flinging his crackers around without a regard for their life. Eventually, the crackers exploded right in the face of his opponents. Although they did not die, they were very near it and had to be rushed to the hospital. Despite his carelessness, his tactical power was deemed enough to pass off as a Chunin.

Cunning, Josuta!:
When he became a Chunin, his uncle saw that he had the potential to be a great ninja. Therefore, he worked with Josefu on improving his prowess. Most of the water jutsu he knows today was because of the jutsu training with his uncle. Shu began the intermediate Ripple training with Josefu. The two of them worked on more breathing exercises, to the point that Josefu can run 10 kilometers without having a change in breath for at least one hour. Once this stamina level was achieved, Shu taught Josefu how to produce more powerful Ripples up to A-rank. Along the way, Josefu also had endurance training so that he can take the backlashes of the Ripple explosions in case something veered off.
To strengthen his physical body as Josefu liked to engage in hand-to-hand combat, he took extra Taijutsu classes and sparred with his comrades and uncle. He learned Konohagakure's Strong Fist style and other martial arts while improving his strength, endurance, speed, and reflexes. He became skilled and strong enough that he was able to combat his masters and match them in terms of skill and power. At the age of 14, he became a very skilled Taijutsu practitioner in his own right. Because of his physical and Ripple training, he was able to use the "Ripple Rattle" style. Incorporating the Ripple into hand-to-hand combat, Josefu turned his body into a dangerously lethal weapon. Through some jabs and kicks, Josefu can cause parts of the opponent's body to explode literally right in their face. He realized the versatility of the Ripple and explored the limitless possibilities of it. He grasped the idea that the Ripple's function is to turn mundane and simple objects to deadly weapons.
At the age of 15, he experienced a tragedy. While out on an expedition to the outskirts of the Land of Fire, his uncle Shu was killed. Rumors had it that it was due to a supposedly old friend from Shu's past, Straizo, who killed him. Josefu was enraged and grieved for many days, ignoring his friends. Then, Straizo encountered Josefu in a restaurant. Although Josefu had a picture of Straizo that he swore will go all-out on if he were to see his face, the Straizo that appeared before him was much, much younger. Straizo mummered to him that he was going to kill him. Josefu realized the familiarity of his assailant and launched three spiked kunai at him. As everyone evaucated from the restaurant, Josefu declared his rage on the murderer. However, he found that Straizo was much too powerful of an opponent. Somehow, he had abandoned his humanity and transended into a monster. And using his new strength, he would crush Josefu. Therefore, Josefu invented his "last-resort" tactic. Run away. Josefu ran for several hundred meters until he arrived at a lake. As Straizo engaged him, Jsoefu pretended to be severely wounded. As he leapt at Josefu, he performed a judo grapple-kick and launched Straizo over him and into the lake. As Straizo emerged from it, he saw Josefu running away. "Running away again, Josefu?" he mocked. Josefu pointed towards Straizo's hip and Straizo looked at it. There was an exploding paper bomb. Straizo chucked it away far into the lake, so that the explosion won't harm him. But as he did so, Straizo heard a loud sound coming from his back. Josefu grinned, yelling that he's running from the explosion back at Straizo. At that moment, Straizo noticed that taped on his back, was 20 paper bombs! The lock of each bomb had a very thin, invisible string tied to the paper bomb that Straizo threw, so that they'll all be released simultaneously. He had been tricked! With no time to react and throw them all away, Straizo yelled in despair and blew apart in a big explosion that would have caught Josefu too had he not run away and some of the water absorbed part of the impact.
After the fight and his uncle had been avenged, Josefu was hospitalized to treat his injuries. When medics sent pictures of scans of his body, the Josuta found a rare tiny appendage in his lungs, even miraculous within the Josuta. It was the appendage that allowed certain Josutas to turn solar energy to a "melting" Ripple, rather than an explosive one. As of age, Josefu's talent had been revealed. However, to make use of the ability, Josefu has to be trained. Shu cannot do it, as he does not have the ability and he's dead. His grandmother cannot teach him, as she cannot use the Ripple due to her age and has forgotten most about it. There was only one other "exceptional" Josuta, and that was the leader of the Josuta clan: Jorune. Although Jorune was elder, he was not yet too old to lose his keenness and sharpness in the Ripple. Jorune trained Josefu in manipulating the Ripple on a different level than the other Josutas. Within three weeks of training, Josefu was able to convert solar energy to melting energy and apply it through the Ripple. It was so strong that it even vaporized paper. He continued to train on his own and by the age of 16, he mastered the rare Ripple.
At this time, Josefu also developed his technique: Hermit Purple after extensive research of jutsu development. He learned how to safely flow the Ripple through it, literally turning his body to a lethal weapon. He also advanced so far in his Ripple breathing that he was able to use Tenryu no Jutsu to a degree for healing-based purposes. He also developed his second affinity and trained Doton jutsu.
Whilst training in a versatile environment, Josefu's tactical/crafty genius developed. He was extremely skilled in weaponry, often practicing for days on end with thin wires/ropes and using chakra to manipulate them and turn them into nets as if it were with telekinesis. He'd then flow the Ripple through it, hitting anyone that touches the string. He also got good at shurikenjutsu, kunai, throwing, aim, and marksmanship. In particular, he started to have all sorts of tools sealed in scrolls and then he used summoning to conjour them up in battle. It was his idea of using anything he can to fight and win that build his ninja way.
Ripple Master Jojo:
The elders of the Josuta clan decided the time is ripe for Josefu to utilize a very difficulty Ripple technique. The "opposite" poles. Very few in the Ripple clan has been able to handle the technique, due to its necessary precision and natural skill. However, after witnessing Jorune demonstrate the Muko Kyokuten once, Josefu was able to learn the technique in just 4 days, an incredible, unprecendented achievement for any Ripple user. He did this by training near an oil waterfall for many hours. By practicing focusing a Ripple onto one point of the body for a lengthy amount of time, then move all that energy into another point, then get both of them focused at two separate ends of his body, and finally being able to convert a "positive" wave and a "negative" wave simultaneously, Josefu was able to pass through the waterfall without getting drenched in the oil. However, the problem for all users of this technique, is that the user will feel like they're being crushed when using the technique, because of the attraction between positive-negative.
When Josefu was able to learn this technique, it was decided that he was ready to start and complete his true and final Ripple training. This true Ripple training was the advanced stage for Ripple practitioners who bordered on being elites and experts. One with completion of this training was genuinely able to be called a "ripple master". The difference between this and other trainings is, it's independent. Although help will be required to learn all Ripple techniques, completing the final training was something to be done alone and has no real requirements other than the fact that the user must be recognized by everyone in the clan and by themself to be a full-fledged Ripple elite. To start off, Josefu tried to master the Muko Kyokuten by resisting the pressure on him whenever he uses it. He blasted himself with his powerful Suiton jutsu until he use the Ripple technique perfectly fine.
Next, Josefu ran through and mastered the basics. He forwarded the ability to use the Ripple to walk on awkward surfaces. Josefu was able to touch pointy areas safely. He also did alot of breathing exercises to strengthen his Ripple and stamina, to the point that he can now run 10 kilometers without fatigue or changing breathing patterns. He performed one-finger push-ups while having his feet off the ground and stretched above his shoulders, while training and doing physical workouts on the top of a tall pillar. He also attempted to utilize the "Overdrive", which was basically the most powerful Ripple output that can be generated by a Ripple user. However, he was not able to get it right. He was interrupted while on his training to go on a S-rank mission. Josefu was sent on a mission to take on a group of elite combatants known as the Pillar Men. They were a four-man team of fighters said to have been the repeated reincarnations of advanced primitive humans millennia ago. They can access their soul and "become" their reincarnation, gaining all that experience, powers/abilities, and essentially becoming the ultimate combat geniuses. With his pal Caesar, he tracked down the Pillar Men and confronted the weakest and youngest member of their group, Santana. He defeated a released Santana alone, but with very high difficulty and was left nearly-dead and would have bled to death had it not been Caesar to bandage the wounds. While resting, they were ambushed by the rest of the Pillar Men. The 3rd oldest, Wham, attacked them. A very skilled Fuuton user, and when releasing his reincarnations, have been using it ever since ninjas started to use them, Wham was an incredible combat genius with a tactical mind that Josefu failed many times to overcome. With it, it makes it impossible for the two to approach Wham without getting ripped to shreds. However, Caesar sacrificed his life and used his most powerful bubble technique to distract Wham and sack his defenses. Using that opening, Josefu launched a powerful Ripple attack on Wham and obliterated him. Josefu mourned the lose of his friend, but then the 2nd oldest member, ACDC, taunted Caesar's "pathetic suicide" and insulted Josefu. This enraged Josefu to his limit, and he used whatever of his strength left to defeat ACDC. But he realized that he cannot be rash, for when fighting him, ACDC revealed his millennia-old affinity with Katon, which allowed him to heat his blood and body up to 500 degrees, also preventing Josefu from touching him. To defeat him, Josefu used nigh-invisible strings to try to tangle ACDC and hit him with the Ripple before they get melted. As he was finishing up the net, ACDC declared that he saw what Josefu was planning all along and cut the string, severing the links between them. He stepped towards Josefu, ready to kill him. However, to ACDC's surprise, Josefu lifted his hand, and the string tangled ACDC! "What??!! How?!" he had asked. Josefu revealed to him that he actually used two different strings (one being thinner than the other) and tied both of them up, then he formed the same net for both but the thinner string stayed behind ACDC and the thicker one stayed in front of him, so that ACDC would notice only the one in front of him and cut it, assuming that only one net was formed. Josefu flowed the Ripple through the string and melted ACDC, revealing his latent Ripple for the first time in combat.
Then, Josefu faced the strongest, smartest, and oldest Pillar Man: Kaaz. Kaaz admired Josefu's talent, for he had defeated three Pillar Men each with the experience and minds of many past lives that concentrated on fighting and tactics. After saying that, Kaaz blitzed Josefu. Josefu was shocked at his inability to react to Kaaz, the fastest person he has fought to date. Knowing that he's facing someone much faster than himself, Josefu formed a net made of his thinnest material and flowed the Ripple through it. Kaaz used a Suiton to cover the area in water, destroying the net used. Then, he blitzed Josefu again, this time he struck him in the gut. Josefu choked. He had lost his breathing! Kaaz revelaed that he had fought the Ripple clan for centuries in his past lives and that he knows all about the Ripple; strengths and weaknesses. By significantly hurting his lungs, breathing control is lost, and the Ripple is rendered useless. Kaaz took the time to smack Josefu around and beat him nearly to death for killing his comrades. Gasping for one, just one breath and cligning on to dear life, Josefu went wild and flung a series of wires, kunai, and shurikens, none of which hit Kaaz. He then launched a Suiton dragon at him, but Kaaz stopped it and prepared to re-direct it back at Josefu. It was then that Josefu remembered what his uncle had done to begin his Ripple training. He struck the muscles of where his diaphragms were located, stimulating them, and his lungs were back into function and he was breathing again. Unaware that Josefu had regain his breathing, Kaaz sent the dragon back at Josefu, who took the full blunt of the attack. When he got up, formed in his hands, was a mini-water torrent. Josefu threw the torrent at Kaaz, who wanted to catch it and throw it back at Josefu, hard enough to knock him out. But when Kaaz touched the torrent, his entire arm exploded and blew off. Josefu had infused the ripple through his Suiton! As Kaaz was distracted, Josefu, filled with his maddest temper and an explosion of violence and anger upon reaching his highest breaking point and far beyond, rushed towards Kaaz with a tight, clenched fist and smacked it right in Kaaz's face while yelling, "RIPPLE OVERDRIVEEEEE!!!!". His final Ripple attack, blew up Kaaz's entire body to the point he was nothing but a puddle of blood left and cratered the ground below them.
When Josefu woke up, with heavy scars all over his body, he realzied he had survived the fight and beated the Pillar Men. He took one last grief moment for Caesar, in disbelief that his friend was sacrificed for the mission, and began his long journey back to Konoha. With Caesar's death, a new power awoken within Josefu. The build-up and release of his anger has unlocked any restrictions on him from generating his most powerful Ripple. When he received his reward for the completion of his mission, Josefu resumed his advanced Ripple training to become a full-fledged Ripple warrior. First, he demonstrated his Overdrive in front of the entire clan (though with some distance as otherwise everyone would have been blown up), proof that his Ripple has reached its full potential. Then, he was able to quickly apply it in his melting Ripple, proving that he has perfected the Ripple's attack power. Then, within two weeks, he mastered the "opposite poles" technique, being able to use it perfectly fine without the side effects and apply it effectively anyway he wants. When he demonstrated his progress in his Ripple training to the entire clan again, it was clear to them that a Ripple expert stood in front of them.
At the age of 18, Josefu was promoted to the rank of Jounin and given the title of "Ripple master" within the clan.


Modern Arc:
As of now, Josefu is the same as always. Although now he has finished his Ripple training and ranks among the village's fighting force, he's still quirky and mischevious. He is known as the "Hot-Haired Tactical Hunter" around the world for his skill in battle tactics and fighting. It's said that Josefu has familiar access to over a thousand tactics in the world. He currently resides in Konohagakure.

Abilities Overall Review

Chakra: Josefu has an average amount of chakra as expected of an A-class Jounin.

Sensory: Josefu has no sensory abilities.

Ninjutsu:

Genjutsu: No genjutsu abilities

Taijutsu/Physical:

Bukijutsu:

Senjutsu: None

Animal Summoning: can't do this

Animal Summoning Techniques: can't do these either

Other: Immense Tactical Intelligence ~ Josefu is one of the most smartest people in Konoha particularly in the field of battle tactics, where he's almost unrivaled. He holds mastery over battle tactics and strategy (most convenient in warfare), and is capable of predicting his opponent's moves so well (given sufficient information to percieve the next probable movement) that many times his predictions are accurate and observers mistaken it for telepathy or precognition. He excels in setting and laying out traps, thinking ahead of his opponent, and engaging in battle of wits where he has to be steps ahead of his enemy in order to win. Josefu is also an incredibly adaptive tactician, as he can understand and adjust to nearly any situation. He is sometimes very logical and has high reasoning and conceptualization ability. He has a knack in comprehending and unlocking the mindset and thinking patterns of his opponent when engaged in a long-term conflict. He usually comes up with possible solutions to problems he'll face in the future on his own free time. He's capable of formulating plans while in the midst of a deadly struggle.


Personality and Beliefs

Character Traits:  Josefu is a hotheaded guy who likes to pick fights with people who pick on others or just seriously pisses him off. He's especially violent against people who insult him by calling him an idiot, moron, or just any word that downgrades his intellect. He has a bit of a short temper and can be angered when rubbed the wrong way. Although not one to be filled with full murderous intent, he will beat people to a bloody pulp. He does not fight women or girls, unless it's absolutely necessary. He takes great care of his family and friends, and if any of them are injured severely, he'll not stop until he hunts down the guy responsible for it and beat the living shit out of him. When provoked and enraged, his violence may end up in killing the person who caused it. He'll be completely bloodlusted and thrash himself on them, wrecking them apart.

Josefu is a family man. He loves his family above all, because he was born without a mother or father figure in his memorable childhood, and the few members of what's left of his "family" took care of him and gave him all of his love. Josefu is very playful and often tries out tricks on his opponents in the middle of battle just to show off or to humiliate them if they wronged him in a way. He's very mischevious and gets into trouble. He has a strong heart and a huge will as well as motivation to fight. Josefu is quite a cocky guy and probably overconfident occasionally. He shows off with a happy smile.

The primary aspect of his character is how his personality fits into his fighting style. As a mischevious guy who likes to fight, Josefu can be described as a "clever trickster" or "tricky genius". He's very crafty because of how he always incorporates many tactics in his fighting style. He has a brilliant tactical mind, always inventing clever tricks on the spot to win a fight. He also doesn't mind fooling around even if his opponent is far stronger than him. He has a cunning aptitude to always predict an opponent's next move and to stay ahead of them. Josefu tends to speak out but can be serious about training.

Character Appearance
Josefu Josuta  30904

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