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 Tiachi Flash's Profile

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Vengeance
Amekage
Vengeance


Posts : 362
Join date : 2009-05-20

Tiachi Flash's Profile Empty
PostSubject: Tiachi Flash's Profile   Tiachi Flash's Profile Icon_minitimeMon Jul 13, 2009 9:12 am

Ninja ID: Tiachi Flash
Ninja Rank: Jounin Sage/ANBU
Health: 6000
Chakra: 6000

JP (Job Points): 0
BP (Bloodline Points): 0

Mission Status:
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D Rank:
C Rank:
B Rank:
A Rank:
S Rank:
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Items/ Equipment Carried:
x80 Kunai
x80 Shuriken
x5 Fuuma Shuriken
x10 Scrolls
x2 ANBU Blade
x50 cords
x25 Strings W Bells
x10 Strings W-out Bells

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Clan: Flash
Bloodline/Kekkei Genkai: Flashatobia, Blue Flash Curse Mark
Village: Leaf
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Jutsu Skills:
1. Fuuinjutsu
2. Ninjutsu
3. Senjutsu
4. Hijutsu/Doujutsu/Juuinjutsu
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Appereance: white hair , with kakashi's charecteristics

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Level of Fame/Death Encountment: A very powerful Jounin-level Sage. When not seen accompained by the great Naruto Uzimaki, he makes a formidable opponent and can take out small armies of shinobi without a single cut or bruise. He spends his alone time ethier traning, or helping young ninja advance in there ninja traning.

Special Fighting Style: Gama Kata ( Sage Arts )
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Summoning:
Blue Flash Dragon
Rashamon
Triple Rashomon
Toad Army

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Lifetime Activity Status: Active, Alive
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2nd Lifetime Status/Bloodline: Inactive, 1st Life still active
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Elements: ( All 6 normal )
1. Fire
2. Lighting
3. Wind
4. Earth
5. Lighting
6. Light
7. Dark
8. Wind
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Seal/Demon: Curse Mark Fury
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Special Achievements:
Became the youngest user of Senjutsu.
Became one of the youngest to become Jounin and ANBU.
Tiachi Flash was made a formidable opponent by Vengeance without having a Kage rank.
Became the youngest to be nominated for hokage ( 18 )


Academy Graduation Age: 8
Chunin Promotion Age: 9
Jounin Age: 14
ANBU Entrance: 16
S-class Age: 17
Sage Age: 21

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Village Jutsu
Village Taijutsu

Village Taijutsu
* Iron Fist Style (25 Charka) 50 life damage
*Leaf Spinning Wind (50 Charka) 50 life damage. Cannot avoid by clone. Add "Multi-hit" for an additional 50 chakra.
** Match Punch (50 Charka) 100 life damage. Cannot block.
** Match Kick (50 Charka) 250 life damage.
***Lotus (75 Charka) 150 life damage. cannot avoid/block. If used in the same turn as another Taijutsu, both Taijutsu do +50, if used in the same turn as two Taijutsu, they all three do +75. Twice Per battle.

Village Genjutsu
* Clone Skill(25 Charka) -ESP-
Intoxicating Aroma (50 Chakra) Pacify Opponent One Turn. (Genjutsu)

Village Ninjutsu
* Body Substitute Skill (25 Charka) -ESP-
*Fire Dragon Missile (150 Charka + 1 cord) capture opponent for 1 turn and deal 300 damage. Once per battle. Cannot avoid.
**Grand Fireball (50 + XXX Charka) XXX damage. For every 25 chakra put in this move it deals 50 damage. Max of 400 damage, If more then 100 chakra is spent on this it may not be avoided by clones.
***Body Freeze Skill (100 Charka) Stop multi opponent one turn. Cannot block.
***Leafers Jumping skill (50 chakra) Avoid one Technique, for +150 Chakra this technique does not count towards the total amount of techniques per turn. Twice per battle.
* = Genin
** = Chuunin
*** = Jounin
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Hikariton Skills

Kuroton Skills

Raiton Skills
-Raiton Release • Wings of Steel (100 Chakra) Capture Opponent for 1 Post. If used with another Raiton Skills, this skill can't be blocked or interrupted.
-Raiton Release • Lightning Ball (100 chakra) 100 Life Damage and 50 Damage for 2 Posts. Can't block. If user has Twin Swords of Raiga drawn, this can't be interrupted,
-Raiton Release • Lightning Bolt Fang (150 Chakra) 250 Life Damage. Can't avoid. If used with Electrical Storm, this can't be interrupted. Effect is 3 timers per battle.
-Raiton Release • Lightning Clone (75 Chakra) ESP. Opponent must pay +10 Chakra for every Skill for the next 10 tuns. Can't interrupt.
-Raiton Release • Lightning Blast (50 Chakra) Interrupt 1 Skill. 25 Life Damage.
-Raiton Release • Swift Lightning Technique (75 Chakra) Multi Hit 100 Life Damage cant be blocked , if used in conjunction with Lightning Strike, this technique gains the effect: cant be avoided and +25 life damage

Futon Skills

Hyouton Skills

Katon Skills

Suiton Skills

Doton Skills

Fuinjutsu

Taijutsu

Ninjutsu
-Hiding Camouflage Technique (300 Chakra) Avoid all avoidable techniques. For the next 2 turns, the user cannot be targetted by any of the oppenent's techniques or attack. Once per battle.

-Kanashibari no Jutsu: Temporary Paralysis Technique (100 Chakra) Stops all opponents one round. Multi-hit. If the opponent is stopped by this skill all taijutsu used against the stopped opponent will deal 300 additional life damage.

-Sen'eijashu: Hidden Shadow Snake Hand (100 Chakra) 200 Life Damage. Can't interrupt. If used in Close Encounter, this skill cannot be avoided, blocked, or interrupted. Twice per battle.

-Hi no Hagane (100 Chakra) 250 Life Damage. Block all Futon Skills.

-Hidden Mouth Needles (50 Chakra) 100 Life Damage. Can't be interrupted. User may pay 100 Chakra to make this skill passive 3 times per battle. Can't be modified.

-Telescope Technique (150 Chakra) Avoid 1 Genjutsu. 3 times per battle.

-Masui Sejutsu: Secret Anesthesia Technique (100 Chakra) Paralyzes opponent for 2 Posts. Can't Avoid. Can't Interupt.

-Sen'eitajashu: Hidden Shadow Many Snakes Hand (200 Chakra) 300 Multi-hit Life Damage. If used in Close Encounter, this skill can't be avoided, blocked, or interrupted. Once per battle. Sudden Ninjutsu.

-Leech All Creation: Attack Prevention Technique (100 Chakra) Avoid one skill from the opponents last post.

-Chakra Transfer (XXX Chakra) Allows you to transfer 50-400 chakra to someone of your choice. Can't interrupt.

-Dokugiri (100 Chakra) 50 Poison Damage for the next 8 Posts. If successful, Opponent takes 25 Life Damage for every Offensive Technique he/she uses. Can't interrupt.

Black Tornado (150 Chakra) Multi-hit 270 Life Damage. Can't avoid or block.

-Manipulating Attack Blades (XXX Chakra, X Kunai) Each Kunai deals 60 Life Damage. Can't block or interrupt. Kunai cost 25 Chakra each to use for this skill. Max Kunai: 10.

-Shinranbanshô (200 Chakra) Reduce all Damage by 100, but must take at least 75 Damage. Enables all other Dôka techniques. Lasts 2 Rounds. At the End of 2 Rounds, user may pay 75 Chakra per Turn to keep active

-Dôka: Stone Coffin (150 Chakra) Hold 1 Opponent 1 Post. Can't block or interrupt.

-Dôka: Stone Funeral (150 Chakra) 350 Life Damage. Can't block, interrupt or avoid by ESP. Requires Stone Coffin to be successful last turn.

-Dôka: Stone Snowstorm (100 Chakra) Multi-hit 250 Life Damage. Can't block or interrupt. Must have taken 200 Damage while Shinranbanshô is in effect.

-Blooming Flowers (135 Chakra) Multi-hit 210 Life Damage. Can't block or interrupt.

-Stone Avalanche (75 Chakra) Escape from Battle. 100 Life Damage to anyone who attacks.


B-Rank Ninjutsu (Sp. Jounin)

-Last Absolute Offense: Spear of Shukaku (250 Chakra) 500 Life Damage. Can’t be blocked interrupted, or avoided by ESP or passively. Once per battle

-Wood Release: Four Pillars House Technique (400 Chakra) Opponent(s) cannot attack anyone for 4 turns. During these 4 turns, they may only be targetted by the user's genjutsu. All genjutsu that are targetted at them effects/damages are doubled during these 4 turns. Once per battle. Can't block or interrupt.

-Barrier Encampment Method (100 Chakra +3 Exploding Tags) Multi-Hit 500 Life Damage. Block all skills from last turn. Can only be used on the first turn of a Player Jump if the user is defending. Can't interrupt or block. .

-Shikon no Jutsu (700 Chakra) Summon 1 dead player onto the field with 1000 Life. Can't interrupt. If he/she dies, the user takes 700 Life Damage.

Double Trap (0 Chakra + 5 Cords + 3 Exploding Tags) Hold Oppnent for 3 turns and 300 Life Damage from Tags. Unavoidable twice per battle

-Brainwashing (150 Chakra) Opponent is unable to use an Attack selected by the User for 3 Rounds. Can't block, interrupt, or avoid by ESP. Can only be used if Opponent was Held or Captured last round. Twice per Battle.

-Kekkai Hôjin (175 Chakra, 4 Exploding Tags) Next opponent's Taijutsu deals 200 Self-Damage. Can't block, interrupt or avoid by ESP. Twice per Battle.

-Technique Neutralize (XXX Chakra) Negates 1 of the opponent's Jutsus, including Unavoidable and Genjutsu. Once per battle. Costs equal Chakra.

-Shishi Enjin (400 Chakra) 2 Opponents are locked in battle until one of them dies. User of This Skill Needs 3 other Ninja to help, or 3 Shadow Clones. User cannot be Attacked or Aimed at until this ends. Cant interupt by anything.

-Omoi Sabaki (50 Chakra) Opponent loses 10 Chakra every round and their Taijutsu deals -50 Life Damage for 10 Rounds. Can't ESP.

-Chakra Enhancing Injection (200 Chakra, Passive) Choose an element from Katon, Doton, Suiton, Fûton or Raiton. 1 Ally will gain +200 Damage to that Element for 3 Rounds. Twice per battle. Enables some techniques for that Ally for the Element chosen. Doesn't stack with itself.

A-Rank Ninjutsu (Jounin)

-Rasengan (300 Chakra) 500 Life Damage. Stop Opponent for 1 Post. If used as the only Offensive Skill this post, this stops for 2 posts. Can't
be blocked by anything. If the user has Shadow Clone Lifetime, this can't be interrupted.

-Ultra-Chakra Rasengan (300 Chakra) 600 Life Damage. Can't avoid with clones or block. Can't interrupt with anything less than 100 Chakra. Must pay an extra 50 chakra to defend from this technique. Once per battle.

-Shuriken Seal (150 Chakra) 200 Multi-Hit Life Damage. Can't interrupt. If an extra 50 chakra is paid and 5 cords used, then the opponent will have to defend from this technique again next turn.

-Double Snake Assassination (400 Chakra) 700 Life Damage and 500 Self-Damage. Unavoidable. If the Opponent has less than 500 Life, this will automatically kill both the User and Opponent. Neither can revive if this is successful. Once per battle.

-Shuriken Shadow Clone Technique (200 Chakra, Passive) All Throwing Weapons, excluding Exploding Tags, used this turn deal Double Damage. Twice per battle.

-Drowning Maelstrom Technique (400 Chakra) Multi-hit 600 Life Damage. Stop opponent 1 post. Can't block or interrupt. Once per battle

S-Rank Ninjutsu (Sannin Forbidden Techniques)

-Oodama Rasengan (400 Chakra) 700 Life Damage. Stop opponent for 2 posts. Can't avoid or block. If at least 5 Shadow Clones were destroyed last turn, this becomes Unavoidable. Effect is once per battle.

Genjutsu

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Fighting Style:

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Summonings:

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Lifetime:

Sword Master

Blacksmith (Attribute) Allows the user to create a custom sword, following the rules stated in the handbook.
Limited Hands (Attribute) Only one Two-Handed sword or two One-Handed swords may be drawn at one time.
Draw (0 Chakra, Passive) Draws up to 2 Swords, Can't interrupt. Once per Turn.
Parry (50 Chakra) Block 1 Skill. Requires a sword to be drawn.

In addition to the skills above, user may choose one of the "Paths" listed below and gain the skill:

Path of the Warrior
Chakra Cutting Slash (150 Chakra) 250 Life Damage. Unavoidable. Once per Battle.

Custom Sword Rules
You can create a sword upon reaching Chûnin Rank and another at Jônin Rank.
You must choose an Elemental Affinity for the sword.
The sword is allowed to have up to 6 Skills, one of which can be Unavoidable or an Unavoidable Block.
Only one sword can have one of the above, and the other sword can have the opposite (Ex: First Sword has Unavoidable Attack, Second Sword can have an Unavoidable Block)
One sword can have a passive technique, but only one.
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Swords
Zanbatô, Two-Handed until Jônin
Hunter Blade (100 Chakra) 250 Life Damage. Can't Block.
Displacing Slice (150 Chakra) 300 Life Damage. Can't Block/Interrupt.
Silent Homicide (300 Chakra) 550 Life Damage. Unavoidable the first turn of a Playerjump. Can't Block/Interrupt.
Strengthened Guard (100 Chakra) Block all Taijutsu and Firing Weapons. Can Block "Can't Block" Taijutsu of under 75 Life Damage.
Water Clones (50 Chakra per Clone) Clones may be sacrificed instead to negate the use of a Taijutsu lacking the text "Can't Block." Any multi-hit Ninjutsu will disperse all clones. Max: 3 Clones per Turn. Can't Interrupt. Once every 3 Rounds
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