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 Kiyomi's SSM Blade

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Vengeance
Amekage
Vengeance


Posts : 362
Join date : 2009-05-20

Kiyomi's SSM Blade Empty
PostSubject: Kiyomi's SSM Blade   Kiyomi's SSM Blade Icon_minitimeTue Dec 22, 2009 4:11 pm

Name: Shakegura ~ Salmon Axe
Owner: Kiyomi Senshin

Attribute/Element: Melee
Special Ability: Shakegura inherits a signature ability from the Amemasu. It possess the power to control and manipulate kinetic energy in various ways. Kinetic Energy can be enhanced by chakra elements for better power as long as they're infused with chakra and that the wielder mixes the elemental chakra with another weapon at the same time. Example: Kiyomi has Shakegura on one hand and a normal sword on the other. Kiyomi infuses chakra and kinetic energy into Shakegura, Kiyomi infuses elemental chakra into the normal sword. Kiyomi fires these two blasts at the same time where they will sync to become a more powerful attack.

There is a certain amount of abiltiies depending on rank:

Genin: One Ability [Only through Training]
Chunin: One Ability [Can learn up to three]
Chunin ANBU: Two Abilities [Can learn up to three]
Special Jounin: Two Abilities [Can Learn Up to Four]
Jounin-Jounin/ANBU: Four Abilities [Can Learn Up to Five]
Jounin [Yonban - Ichiban SSM]: Six Abilities [Can Learn Up to Seven]
Kage: Seven Abilities [Max]




They are: (listing the ones only Kiyomi can use)

Kinetic Absorption- Shakegura can absorb kinetic energy out of an opponent and cause them to slow down and diminish the strength from physical attacks. They can also absorb their own kinetic energy to slow themselves down if they're moving too fast or is about to crash into something from which they can greatly reduce the damage. This, however, will not protect them from falling off great heights. The most greatest ability with this power of the Shakegura is its effect on Taijutsu. On people using Taijutsu, Shakegura can absorb the kinetic energy from it to diminish their speed and amount of power of the attack. This virtually means that the user of Shakegura is immune and extremely protected from physical attacks, hence Taijutsu attacks would be useless or very weak against the wielder. However, experts utilizing Hachimon would still retain 5% more energy absorbed by Shakegura and deliver a little more impact, but is mostly absorbed by this sword. There is a small system of how Shakegura can absorb such attacks. For E-C rank Taijutsu attacks (including normal blows), Shakegura can absorb the energy just by touching something the opponent is wearing such as clothing. For B-S rank Taijutsu attacks, Shakegura can absorb the kinetic energy either by directly touching an opponent at their skin or by making a cut from them. For any Taijutsu technique while in Hachimon (3rd gate or higher), kinetic energy is spreaded out throughout the body. Shakegura can just shift two inches or lower from an opponent's body and absorb the kinetic energy. However, Shakegura cannot absorb the kinetic energy while a user is in a second gate Hachimon mode and so it does not work well with that stage.

Kinetic Acceleraton- Shakegura possess the ability to increase the amount of kinetic energy in an object. However, Kiyomi can only perform this feat as long as the object is a metal projectile or possess metal in it and is non-living. Either if the projectile collides with Shakegura or Kiyomi simply channels kinetic energy he absorbed with Shakegura into the projectile, Kiyomi can greatly accelerate the speed rate from which the projectile is going so it can dull reactions, have a faster time to hit with something, and have it as a surprise trick. Kiyomi can also do this without touching a projectile but the kinetic energy has to be channeled with kinetic energy absorbed by Shakegura first. As long as Kiyomi is poiting his sword at the projectile, he can willfully increase the kinetic energy to make it travel faster.

Kinetic Blasts- Kiyomi can use this ability either by using his own kinetic energy (which remains as a more unlimited source than chakra and active as long as his body is moving) and channel it to Shakegura or by using the energy Shakegura absorbed. By doing this, Kiyomi can generate and emit rays or waves of kinetic energy as fast, concussive, and strong beams in various shapes. These energy blasts appear as purple to yellow in color depending on how powerful it is and its intensity. However because kinetic energy needs another energy source to appear as a weapon, Kiyomi needs to channel 2 CP for these energy blasts (coming in combos of up to five) to work. Kiyomi can also dangerous energy bolts in a single blast with the same amount of CP needed for normal damage.

Kinetic Concentration- Kiyomi can use this ability only by mixing his own kinetic energy with the kinetic energy the Shakegura absorbed. This power leaves a small interval for Kiyomi to set up which can create an opening on him for about two seconds. However, by focusing the kinetic energy on certain limbs, he can increase his capability into superhuman strength or superhuman speed with extreme rates for short periods of time by surging it into his legs or arms. [Strength lasts only for three posts but speed only lasts for one].

Kinetic Shielding- Kiyomi can use this ability either by channeling his kinetic energy into Shakegura or by using the ones that was absorbed by it. Kiyomi can then use this to generate a shield made from kinetic energy, which would also cost 3 CP for it to appear. Depending on the amount of kinetic energy it has, it can absorb more powerful attacks. This is very efficient with kinetic energy absorbed by Shakegura especially on high level Taijutsu. This shield can stop projectiles, up to D-rank Taijutsu attacks, and even C-rank Ninjutsu, and can halt any opponents rushing to them, and repel them away from them [However it does not redirect the attack back to the direction it came from.] Opponents bumping to this shield may sustain injuries to their head or be knocked out for a few seconds. Because this defense works mainly against projectiles, higher Ninjutsu and Taijutsu would penetrate through this shield. Kiyomi can also spread this shield as an armor that will cover his entire body for 5 CP, but it will still have the same limits as the shield.

Kinetic Surpression- Kiyomi can use this ability by mixing kinetic energy with the ones he absorbed with Shakegura which leaves him vulnerable for five seconds. After that, he must consume 10 CP for this to take effect. To whatever he touches and grips on to or whatever he pierces with his Shakegura, Kiyomi has the ability to diminish the opponent's kinetic energy, absorb all of it (if Shakegura pierces), Kiyomi can forcefully change their kinetic energy to potential energy. He can bind and paralyze opponents, stop swings, and to severely prevent movement.





Special Attack: Kinetic Energy Generation and Manipulation
Drawback: On Shakegura's handle's bottom hilt resides a small red gem with magical properties that is able to stabilize Amemasu's boy parts into an instrument of power. This gem has been enhanced with a seal that protects it from small metal objects such as kunai and shuriken. If anything stronger than that penetrates the seal and destroys that gem, the Shakegura's kinetic energy abilities would be destroyed but it would retain its adamant power and high defense. If the wielder of Shakegura no longer has kinetic energy such as when he's binded and paralyzed by a jutsu and has lower than 10 CP, Shakegura turns against its owner and kills him/her immediately. Shakegura will then serve the person its wielder was battling with. Although it mainly uses kinetic energy for its energy-based attacks, it needs chakra to make its attacks to be effective. Shakegura is not immune to genjutsu as it would be effected by illusions because most of it was made from a living creature. However, Shakegura would fall into genjutsu slower than its wielder. IF its wielder and Shakegura falls under the genjutsu, the wielder cannot stab them with the sword in order to free themselves.
Durability: Because the Shakegura was made from the Amemasu's flesh and skin, it has a near indestructible structure near that of adamantine. Shakegura can be pierced through by anything as hard or harder than diamond as Shakegura's hardness is tougher than that of titanium carbide and Rhenium diboride. [Therefore one needs Taijutsu as a skill to utilize this] It can be crushed by A-rank Ninjutsu or Kenjutsu attacks and any attacks that results to be more powerful than diamond. Enduring most attacks because of its extreme thickness, explosive attacks and any melting under hot temperatures have no effect on Shakegura. The blade's overall density can cut through normal steel weapons.

Appearance: Kiyomi's SSM Blade BladeSprial

The large amounts of flesh in the bottom half of Shakegura is similiar to that of Sameheda, like a corndog. However, the top half begins to extend and spread into something of a paper fan, hence the big fish's tail. The flesh is covered and laced with the hide of Amemasu all around it so it can have its high defense and adamant power. Also, there're also six powerful and deadly spike-fins on the top edge of the Shakegura to increase the chances of it hitting an opponent in close-distance combat. Because the Amemasu is very dangerous indeed, it's best for it to be completely wrapped in a special type of tough cloth that severely binds an object.



Alloy/Substance:

Blade: Amemasu's Flesh/Skin/Giant Tail, One of Amemasu's Large Fin Adamant bones.
Handle: Steel, Gold, Brass, Amemasu's Hide
Length & Width:
Length: 84 inches
Width: 19 inches.

Background: The Shakegura originated from the monster Amemasu, also known as the King of Salmon. Amemasu is an ageless, magical, and gigantic dragon-fish hybrid that dwells beneath the waters for five hundred years before the formation of the Shinobi Countries began. It has been rumored that the feared beast is the favorite pet of Ryujin [Ryo-Wo], the Dragon King of the Sea. The Shakegura had tough hide that almost nothing can pierce through it, and the variery of magical spells and abilities such as life force extraction, cell destruction, but the most popular power is energy production where it can produce certain energies and use it in battle. The Amemasu lives in the area that would soon come to be known as the Water Country. Within the first three years of Kirigakure's birth and the selection of the First Mizukage, the Amemasu grew angry that its vast habitat was being taken over by small humans, but it was also sastified as there would be more much prey. So within that time, Amemasu attacked Kirigakure. The beast used its extreme strength and gigantic size to easily crush the borders and barricading walls. Then, it conjoured a variety of magic that instantly caused destruction and havoc all over Kirigakure, turning young children to elder ages, burning shinobi to death, and binding victims as their limbs would be ripped piece by piece. Its thick skin protected it from shinobi magical ninjutsu, physical attacks, and even metal projectiles. The First Mizukage went into battle and fought the Amemasu who had already destroyed one-fourth of Kirigakure. The battle between them lasted seventeen minutes and the Amemasu had advance to destroying 1/2 of Kirigakure. The Amemasu overpowered the Mizukage and it closed in for the kill. However, the village's five elders came to play and help defend the village. They used more high level techniques which minorly pierced through Amemasu's hide. Then the elders used a sealing technique where they used a sealing and barrier technique. The Amemasu's body was binded and trapped by the technique, bu three elders died because of that. With the two left, the remaining elders pacified the Amemasu's skin within the barrier, where they used a magical dagger and a forbidden technique to peentrate through Amemasu's explosing flesh and cut through its heart, killing it. Once the elders defeated the Amemasu, they decided to use its cavader and turn it to a weapon. So Kirigakure's best metal workers were rounded up to make this open. First, they removed huge hunks of flesh from the Amemasu's chest, removed its giant fin and giant tail, taken its liver, heart, and extracted a fragment of its brain. Then, they constructed a metal handle strong enough to hold the immense flesh. They started to shape the flesh into a sword, re-size the fin and attached it to the top, inserted the organs inside the flesh, and then used the adamantium-like bone in its fin as a connector between the handle and blade. Then to enhance it, they tooked the seal skin and laced the hide on the flesh fish blade, making it take the appearance of its modern look. However, they also wanted to obtain some of its powers and they knew they needed something to make the Amemasu's strongest limb and source of power- the tail to work. They discovered a gem with mystical properties that allowed them to do such thing. Using that as the medium, they were able to create a blade from the Amemasu which is still standing to this very day. The head and main metalworker of this project, Fuunji Genkou, dubbed the blade - Shakegura. Throughout the generations, the Shakegura has served four wielders, where Kiyomi Senshin is the current owner of the blade. It was listed as one of the blades of the Seven Swordsmen and was passed down until it reached Kanten Terumi, a well-known Jounin and the former 5th Seven Swordsmen of the Mist. Kanten came from the Terumi clan where he was able to utilize the powerful Futton element. Kanten had a Chunin Seven Swordsmen Trainee and former Chunin Anbu named Kiyomi Senshin. The two kenjutsu users had a close teacher-student bond, as they both shared the same elements, both possess kekkei genkai, and both share the same sword. Because of that, Kiyomi learned quite alot from Kanten. Kiyomi trained for a long, formal, and official amount of training time to gain the Shakegura and so he would soon inherit that blade. Knowing the Shakegura's powers and abilities, Kiyomi had successfully wield the blade without rejecting it. It now had two owners, a truly bad sign. For if there were two owners, the Shakegura would kill both of them. So Kiyomi and Kanten were pitted in an official deathmatch where the winner would be the one and official owner of the Shakegura. Kiyomi had four titanium blades and Kanten had the Shakegura. Kiyomi defeated Kanten in just thirteen minutes, where he, suffering an impossible choice, be ehaded his own master. He then inherited the Shaekgura, quickly advanced to Jounin rank, and became one of the official Seven Swordsmen of the Mist.
Creator:
Origin: Amemasu
Sword Maker: Kirigakure's First Generation Best Metal Worker - Fuunji Genkou
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